In between my rapid running through the game I’m reviewing next week (mostly because the other two I lined up had mechanical and optimization issues), I found some time to play the demo for Danganronpa V3, and I have to remark at how impressed I am to see a demo of such length, detail, and quality be released for a game in this day and age. It was not as elaborate as I am sure the final game will be, the Class Trial didn’t even have a proper ending, but the level of detail and showcasing of some new mechanics made me excited to see more the game of its colorful cast and how the final game will shape up. It’s actually comforting to know that the same Danganronpa spirit I have come to love at least appears to remain alive in this entry, when I’ve had doubts about this series’ future ever since the unfortunate Danganronpa 3. Anyways, on with the news. Continue reading
Yeah, I know I’m late to the party on this one, as Shovel Knight’s heyday wherein it received copious amounts of praise was nearly three years ago. However, it was recently rebranded as Shovel Knight: Treasure Trove and given additional content just shortly ago, so now is as good a time as any to revisit the game and go through its three fully fledged campaigns… at least that was my intention, but I’ll get to that. Continue reading
Hey, I’m posting this ahead of schedule, because I plan on squealing over PAX East when it ends, where I’ll pretty much link to Destructoid’s coverage while typing out words of happy and cynicism. But some stuff happened before that, so I’ll just talk about that. Also, new title because I realized that I’ll just use this format for events as well.