Nigmabox Rundown (4/02-4/08) Nintendo is Memetic For Their Ineptitude

…I really hope Nintendo’s virtual console service for the Nintendo Switch is better than the dreck I’m dreading it to be.  That is, what it has been in the past, with perhaps some nebulous and obnoxious downside that people expect from the company in the same way they expect a retarded child to make a scene whenever they are taken out anywhere.  Just dump all the ROMs you have from prior systems on the service, make them cost very little, and make them all run well with modern emulator sensibilities.  I mean, people can get all the SNES games on their phones in about an hour, and that needs to be considered when devising a service like this.  Also, make Wii games available for sale, because the Joy-Cons can totally emulate the Wii Remote and nunchuk. Continue reading

Nigmabox Rundown (1/29-2/04) Simple and Clean Is The Way

So, I was directed to a three hour unscripted lecture on the story of Kingdom Hearts.  I watched it, and am almost amazed at how much the story resembles the slew of fan fiction that it inspired.  It is the most contrived and convoluted thing I have ever seen go on for this long, and I am convinced that Square Enix lacks any sort of narrative editors and that Tetsuya Nomura should never, ever, be put in charge with the story for anything ever again.  Now all of that incomprehensibility is inside me, and it will never leave.  Anyways, there’s a bunch of news this week for some reason, and now I need to talk about it. Continue reading

Little King’s Story Review

20160811223016_1Little King’s Story is among my favorite Wii games, and while I technically reviewed this game way back when, I generally look upon my writing during that time in a very negative light, and with a PC version recently coming out, I figured it was as good a time as any to revisit this delightful game, and I’m not too surprised by how I feel about it. Continue reading

Ys Seven Review

ULUS10551_00021Before beginning, I feel I should clarify what I mean when I refer to prior Ys games, as I have played Ys Chronicles, Ark of Napishtim, Oath in Felghana, and Origin before delving into the creatively titled Ys Seven.  Aside from Ys: Memories In Celestia, which was released after this title.  I just want to clarify how I’m going into this game, as it does a few things I feel it makes some… notable changes.  Also, I legally own the game via PSN, and played it using an emulator, because the Playstation TV displays PSP games at 480p, which looks terrible on a 1080p monitor. Continue reading

Ys Origin Review

2015-10-11_00004About two years ago, I gave my thoughts on Ys Origin, a game I thoroughly enjoyed well above all other Ys games, at least the ones I played, meaning the ones on PC.  Although, I didn’t technically fully complete the game as I only cleared it with a single character, Yunica, and felt that I should try out the other two and see how the game stacked up, only to then realize that there was a true ending I was not aware of, which leads into Ys I.  Plus, I just felt like playing it again. Continue reading

Nigmabox Rundown (31/5-06/6) The Japanese Localization Building-School

0 PGOS Racial Localization Friendship of JapanIn my dumb brain, companies like Idea Factory International, NIS America, Atlus, Aksys, XSEED, Sekai Project, MangaGamer, JAST USA, Carpe Fulgar, and anybody I’m forgetting all work in the same building located somewhere in California.  The building is based off of the one blueprint that was used to build every high school in Japan circa 1950, and it is a complete mess.  With random unlocalized games everywhere, old bootleg VHS tapes of “the hottest Japanimation”, a locker full of PSPs, this one incredibly disturbing classroom filled with full scale figures and body pillows, and dirty laundry that piles up every week until Jimmy clean up their blankets and graphic tees over the weekend.  Then there’s Nana, who is just sad after spending three thousand hours a year playing everything this company produces, and is flat out disgusted by the tropes at this point. Continue reading

Ys VI: The Ark of Napishtim Review

ysnapishtim52If I had to give a brief summary of how the Ys series works in regards to its final products, I would say that the first few titles were more experimental than anything, involving large changes to the gameplay and point of view with each installment before the series hit a sour note with part V, and went away for a generation, only to come back with this title, Ys VI: The Ark of Napishtim, and revitalized the franchise for a total of three games before changing up the gameplay once.  I previously reviewed the spiritual follow-ups Oath in Felghana and Origin, both of which I liked quite a bit, but felt that many of the RPG elements of these games bogged it down, and its emphasis on story was a bit out of place in such a frantic high paced and cathartic action game.  This being a prequel, not much has changed. Continue reading