Nigmabox Rundown (6/11) E3 2017: Return Of The Busiest Time In My Life

E3 has begun, and thankfully the duties have been spread apart this year, with the previously mostly vacant Sundays are now being used by two major press conferences.  Meaning that I only have three more to go after pushing out this post right at the cusp of midnight because Bethesda thinks it is good to have a press conference at 9 PM PST.  Also, the title of this post is not a lie.  I do more work per day during the Monday and Tuesday of E3 than I do during any other time during the year.  Especially this year, as I have to work and attend class while E3 is going on.  Anyways, on with the rundown. Continue reading

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Nigmaboc Rundown (4/09-4/15) Q1 2017 Was The Best Quarter For Video Games

Recently, discussions have begun about how 2017 might just be one of the best years in video gaming, as the first quarter of the year was home to an excess of stellar titles.  However, I can’t help but find any of those claims to be a bit overly presumptuous, as the year is still beginning.  But if people were instead talking about how Q1 was the best quarter in the history of gaming, then that it both entirely justifiable, and those people are probably right considering the number of great games that came out in those 90 days.  The only one of which I played was Dragon Quest VIII…  Man, I am really disconnected from the cultural zeitgeist.   Continue reading

Nigmabox Rundown (2/26-3/04) Welcome To The Future, Kid

future-linkSo, at GDC this past week, some Nintendo developers showed off Hyrule Wars From The Legend of Zelda, a scrapped concept for Breath of the Wild that had aliens invading the land of Hyrule, also called Legend of Zelda: Invasion.  It’s a very peculiar concept to say the least, and featured concept art of what looks to be Ganondorf in a Metallica shirt, and concept sketches of Link in modern clothing riding on a motorcycle.  I know people are giving Breath of the Wild all the felacio its bulbous appendage can handle, but I would be far more interested in playing a Zelda game with a differing aesthetic rather than one I am am more likely to hate than love due to mechanical changes that freak me the flip out. Continue reading

Nigmabox Rundown (6/13) E3 2016: Your Ambition Is Irrelevant

Overstimulated

There is a lot of content to cover, so let’s jump right into it.  A rundown detailing the E3 2016 presentations of Microsoft, PC Gamer and AMD, Ubisoft, and Sony.  There’s a stupid amount of content to cover, and simply getting all of this done in one day has proved to be quite the challenge.  So let’s go! Continue reading

Nigmabox Rundown (5/22-5/28) Awaiting Those Untold Futures

tumblr_mkk7p3JzsE1qeldg8o1_1280So, I just finished my latest writing project, Maple Loves Senpai, and within a short while I will begin working on Psycho Bullet Festival 2: Bury My Children.  And by work on, I mean outline, as I only have loose concepts and idea, a very basic structure, and a rough estimate of the cast.  I hope to get this done in three months, as I will have lots of free time over that time period, but I’m not making any promises just yet.  Anyhow,  time for disposable talk about video game nonsense.   Continue reading

Nigmabox Rundown (2/28-3/05) Project Senpai & The Dilk Squad

0 GUP Oh shit crap potato chips wuzzatPartially because of my own sheltered nature, and the fact that I never go out because of school or work, but it’s always really exciting for me to hear random people talk about video games. Even if their conversations are a bit vapid and underdeveloped, as they are not as familiar with the language of games as I am. Still, I got to hear three people talk about Firewatch, and that brings me much joy in the medium as a whole as well as leading credence that the landscape of the medium is improving. Yes, it’s circumstantial evidence I’m using to backup a hefty claim, but it makes me feel a bit better about this medium. Continue reading

Nigmabox Rundown (6/15) E3 2015: I’m a Stealthy little Office Lady!

Vain

You can easily decipher this title, right?

Okay, so, I am working full time this summer, for those who do not know, or just stumbled onto this post, and that means I cannot spend all day in E3 mode.  It makes my nights very hectic, as I try to pick up the piece right after getting home, but I went through Microsoft, EA, Ubisoft, and Sony’s press conferences, amounting to over five hours of footage, while writing up some quick thoughts on the opinions on the video games, as I have been doing since 2012.  Without further ado, I’ll just get right to it. Continue reading