Nigmabox Rundown (11/26-12/02) Natalie Loves Video Game History

I do not get to talk about this very often, but I dearly and truly do adore so much about the history of video games, far more than any person ever should, and find one of the most entertaining things I may do with my time is to learn about the industry’s past and the pivotal turning points that have come to define it today.  From how the bullheadedness of Sega Japan led to them turning down Sony, Silicon Graphics, and the advice of their American division before releasing the Saturn.  Or how Atari wanted to release the 7800 around the launch of the NES, but couldn’t due to unpaid wages and ownership disputes.  It has fascinated me for over a decade, and is largely the reason why I felt comfortable enough with the medium to even start this blog in the first place.  

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Danganronpa V3: Killing Harmony Review

Following the Danganronpa series over the past few years has been a turbulent ride, spanning over two excellent visual novels, a decent third person shooter that I should really revisit, an anime series that I railed on for 7 pages and still feel as if I was being a bit too generous towards, and various fan translated spin-off media that I never really checked out.  However, all of that seemingly comes to a close with Danganronpa V3: Killing Harmony. Continue reading

Nigmabox Rundown (3/05-3/11) Coming Soon: The Future

For a while now, I’ve been thinking about phasing out my current site in order to establish a new place to host all of my gave reviews, rundowns, and other writings, without the excess baggage that comes with a blog that one has been working with for about five years.  I feel that I have become substantially better as a writer, and have a lot of things on this blog that I don’t really want to attach myself to.  However, if I do switch over to a new site, I want it to be something very nice and more professional than a free WordPress blog, and feature a higher standard of writing quality than I currently have.  So the idea is on the backburner until I am done with school and, presumably, have more time to devote to projects like this.  I’d also need a better name for the site. Continue reading

Nigmabox Rundown (2/26-3/04) Welcome To The Future, Kid

future-linkSo, at GDC this past week, some Nintendo developers showed off Hyrule Wars From The Legend of Zelda, a scrapped concept for Breath of the Wild that had aliens invading the land of Hyrule, also called Legend of Zelda: Invasion.  It’s a very peculiar concept to say the least, and featured concept art of what looks to be Ganondorf in a Metallica shirt, and concept sketches of Link in modern clothing riding on a motorcycle.  I know people are giving Breath of the Wild all the felacio its bulbous appendage can handle, but I would be far more interested in playing a Zelda game with a differing aesthetic rather than one I am am more likely to hate than love due to mechanical changes that freak me the flip out. Continue reading

Nigmabox Rundown (7/31-8/06) Special Surprise Coming Soon!

kishimoto_ad_by_onatartI mentioned last week how I’m going to revise some of my earlier novels?  Well, I’m still doing that, and I have to say that I’m surprised how happy I still am with Verde’s Doohickey.  I did spend a lot of time at it, but I normally hate my work right after I finish it and always think that it can be done better.  It’s actually been quite the confidence booster to reread it and edit a few minor elements.  Heck, I would officially publish it if I had a cover, and I think I’ll start pursuing that fairly soon.  Possibly from the artist who drew this week’s header image Continue reading

Zero Escape: Zero Time Dilemma Review

20160704103557_1Well, it’s finally here.  After 3.5 years of anticipation, and a second playthrough for both 9 Hours, 9 Persons, 9 Doors and Virtue’s Last Reward, the conclusionary chapter of the Zero Escape series Zero Time Dilemma is finally here.  I already spoke of my love for this series, so without further ado, let’s jump right in. Continue reading

Zero Escape: Virtue’s Last Reward Review

Zero Escape Vol. 2_ Virtue's Last Reward (99)Following the initial release of 9 Hours, 9 Persons, 9 Doors, the game failed to capture a sizable market in Japan, with sales failing to surpass 50,000, while in the west it sold enough to justify a second printing.  Because of this the game was viewed as a success, and a sequel was put forward, one that would release on two platforms in order to maximize the audience, feature a far larger and more ambitious story, and be rebranded under the moniker of Zero Escape.  However, the game failed to perform adequately in Japan, and there was a brief period where it was believed the series would end forever on the cliffhanger of the series.  Which would have been a colossal shame, but that isn’t the case as the final chapter is due out in a week.  But before that, let’s dig into the middle chapter of this trilogy with Virtue’s Last Reward. Continue reading