Nigmabox Rundown (3/05-3/11) Coming Soon: The Future

For a while now, I’ve been thinking about phasing out my current site in order to establish a new place to host all of my gave reviews, rundowns, and other writings, without the excess baggage that comes with a blog that one has been working with for about five years.  I feel that I have become substantially better as a writer, and have a lot of things on this blog that I don’t really want to attach myself to.  However, if I do switch over to a new site, I want it to be something very nice and more professional than a free WordPress blog, and feature a higher standard of writing quality than I currently have.  So the idea is on the backburner until I am done with school and, presumably, have more time to devote to projects like this.  I’d also need a better name for the site. Continue reading

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Nigmabox Rundown (2/26-3/04) Welcome To The Future, Kid

future-linkSo, at GDC this past week, some Nintendo developers showed off Hyrule Wars From The Legend of Zelda, a scrapped concept for Breath of the Wild that had aliens invading the land of Hyrule, also called Legend of Zelda: Invasion.  It’s a very peculiar concept to say the least, and featured concept art of what looks to be Ganondorf in a Metallica shirt, and concept sketches of Link in modern clothing riding on a motorcycle.  I know people are giving Breath of the Wild all the felacio its bulbous appendage can handle, but I would be far more interested in playing a Zelda game with a differing aesthetic rather than one I am am more likely to hate than love due to mechanical changes that freak me the flip out. Continue reading

Nigmabox Rundown (7/31-8/06) Special Surprise Coming Soon!

kishimoto_ad_by_onatartI mentioned last week how I’m going to revise some of my earlier novels?  Well, I’m still doing that, and I have to say that I’m surprised how happy I still am with Verde’s Doohickey.  I did spend a lot of time at it, but I normally hate my work right after I finish it and always think that it can be done better.  It’s actually been quite the confidence booster to reread it and edit a few minor elements.  Heck, I would officially publish it if I had a cover, and I think I’ll start pursuing that fairly soon.  Possibly from the artist who drew this week’s header image Continue reading

Zero Escape: Zero Time Dilemma Review

20160704103557_1Well, it’s finally here.  After 3.5 years of anticipation, and a second playthrough for both 9 Hours, 9 Persons, 9 Doors and Virtue’s Last Reward, the conclusionary chapter of the Zero Escape series Zero Time Dilemma is finally here.  I already spoke of my love for this series, so without further ado, let’s jump right in. Continue reading

Zero Escape: Virtue’s Last Reward Review

Zero Escape Vol. 2_ Virtue's Last Reward (99)Following the initial release of 9 Hours, 9 Persons, 9 Doors, the game failed to capture a sizable market in Japan, with sales failing to surpass 50,000, while in the west it sold enough to justify a second printing.  Because of this the game was viewed as a success, and a sequel was put forward, one that would release on two platforms in order to maximize the audience, feature a far larger and more ambitious story, and be rebranded under the moniker of Zero Escape.  However, the game failed to perform adequately in Japan, and there was a brief period where it was believed the series would end forever on the cliffhanger of the series.  Which would have been a colossal shame, but that isn’t the case as the final chapter is due out in a week.  But before that, let’s dig into the middle chapter of this trilogy with Virtue’s Last Reward. Continue reading

Zero Escape: 9 Hours, 9 Persons, 9 Doors Review

999_LogoSo, it’s been about four years since I originally reviewed Zero Escape: 9 Hours, 9 Persons, 9 Doors, and with the third installment in the series, Zero Escape: Zero Time Dilemma only a month away, I decided I should refresh myself on a series whose intricacies and strong narratives that acted as a key source of inspiration for me as a writer.  …And of course I’m going to review them.  I mean, the very idea of investing a lengthy amount of time into a game and not reviewing it would be positively preposterous after doing this for four years. Continue reading

Danganronpa 2: Goodbye Despair Review

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Coming off the heels of the overall well received port of the first Danganronpa game on PC, Spike Chunsoft and Abstraction games released Danganronpa 2: Goodbye Despair.  I originally reviewed the Vita version in 2014, but I like to think that I’ve grown substantially as a writer since then, and I am always willing to support companies, especially Japanese companies, when they support the PC marketplace with niche titles.
Continue reading