For a while now, I’ve been thinking about phasing out my current site in order to establish a new place to host all of my gave reviews, rundowns, and other writings, without the excess baggage that comes with a blog that one has been working with for about five years. I feel that I have become substantially better as a writer, and have a lot of things on this blog that I don’t really want to attach myself to. However, if I do switch over to a new site, I want it to be something very nice and more professional than a free WordPress blog, and feature a higher standard of writing quality than I currently have. So the idea is on the backburner until I am done with school and, presumably, have more time to devote to projects like this. I’d also need a better name for the site. Continue reading
So, at GDC this past week, some Nintendo developers showed off Hyrule Wars From The Legend of Zelda, a scrapped concept for Breath of the Wild that had aliens invading the land of Hyrule, also called Legend of Zelda: Invasion. It’s a very peculiar concept to say the least, and featured concept art of what looks to be Ganondorf in a Metallica shirt, and concept sketches of Link in modern clothing riding on a motorcycle. I know people are giving Breath of the Wild all the felacio its bulbous appendage can handle, but I would be far more interested in playing a Zelda game with a differing aesthetic rather than one I am am more likely to hate than love due to mechanical changes that freak me the flip out. Continue reading
I mentioned last week how I’m going to revise some of my earlier novels? Well, I’m still doing that, and I have to say that I’m surprised how happy I still am with Verde’s Doohickey. I did spend a lot of time at it, but I normally hate my work right after I finish it and always think that it can be done better. It’s actually been quite the confidence booster to reread it and edit a few minor elements. Heck, I would officially publish it if I had a cover, and I think I’ll start pursuing that fairly soon. Possibly from the artist who drew this week’s header image Continue reading
Well, it’s finally here. After 3.5 years of anticipation, and a second playthrough for both 9 Hours, 9 Persons, 9 Doors and Virtue’s Last Reward, the conclusionary chapter of the Zero Escape series Zero Time Dilemma is finally here. I already spoke of my love for this series, so without further ado, let’s jump right in. Continue reading
Following the initial release of 9 Hours, 9 Persons, 9 Doors, the game failed to capture a sizable market in Japan, with sales failing to surpass 50,000, while in the west it sold enough to justify a second printing. Because of this the game was viewed as a success, and a sequel was put forward, one that would release on two platforms in order to maximize the audience, feature a far larger and more ambitious story, and be rebranded under the moniker of Zero Escape. However, the game failed to perform adequately in Japan, and there was a brief period where it was believed the series would end forever on the cliffhanger of the series. Which would have been a colossal shame, but that isn’t the case as the final chapter is due out in a week. But before that, let’s dig into the middle chapter of this trilogy with Virtue’s Last Reward. Continue reading
So, it’s been about four years since I originally reviewed Zero Escape: 9 Hours, 9 Persons, 9 Doors, and with the third installment in the series, Zero Escape: Zero Time Dilemma only a month away, I decided I should refresh myself on a series whose intricacies and strong narratives that acted as a key source of inspiration for me as a writer. …And of course I’m going to review them. I mean, the very idea of investing a lengthy amount of time into a game and not reviewing it would be positively preposterous after doing this for four years. Continue reading
Coming off the heels of the overall well received port of the first Danganronpa game on PC, Spike Chunsoft and Abstraction games released Danganronpa 2: Goodbye Despair. I originally reviewed the Vita version in 2014, but I like to think that I’ve grown substantially as a writer since then, and I am always willing to support companies, especially Japanese companies, when they support the PC marketplace with niche titles.