Nigmabox Rundown (10/1-10/7) My Dear’s Danganronpa Dilemma

Over this past week I have been making my way through Danganronpa V3 while my significant other has been doing the same.  We have been discussing the game in detail as we continued our parallel playthroughs, and during that discussion, they revealed that they did not know that you could save during a class trial.  They assumed that a massive portion of a game, one part of a portable game series, would arbitrarily prohibit saving, and require players to rush through the entire 2+ hour trial in a single session.  They somehow never figured this out despite playing Danganronpa 1 and 2, as theynever opened the menu over the span of 20+ hours of class trials in those games.  This baffled me so much that I could not stop myself from sharing it. Continue reading

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Nigmabox Rundown (9/17-9/23) Natalie Plays Handhelds Wrong!

It just occurred to me that I do not play handhelds like most normal people do.  From what I can gather, most people tend to play handheld game systems while they are raised to the middle of their chest, and bend their head down slightly while doing so, but are also prone to just playing them while in bed, or laying down on the couch or some such thing.  Whereas I find both of those to be uncomfortable positions, and instead always play handheld games with the handheld placed near by lap or with my arms resting on a desk while I play, similar to how I play games with a controller.  And I have been doing this since I got my GameBoy Advance back in second grade. Continue reading

Nigmabox Rundown (9/10-9/16) Video Games Can Hurt Sometimes

So, I recently picked up Metroid: Samus Returns, and while I enjoy the game quite a bit, I have one resounding problem with the game that is not the fault of the game.  It’s that the original model of the 3DS is downright horrible for action intensive games.  Maybe I am just clenching the system too hard, or not distributing my fingers properly, but after less than an hour with the system my hands started getting sore as the system dug into my palms and my fingers contorted themselves into an awkward claw so I could press the miniscule shoulder buttons.  Maybe I’m just getting old, seeing as how it has been almost 4 years since I played an action game on the 3DS, but… wow does it feel bad to use. Continue reading

Nigmabox Rundown (8/06-8/12) Natalie Has A Weird Brain

I originally wanted to write a silly introduction about sexualized cannibalism, but I do put my name on this site, and I do not want to get in trouble for yammering about sexual cannibalism, or worse yet, child sexual cannibalism.  I don’t even know why I find the idea so amusing, I repeat, amusing, not sexual, but my mind often drifts to it.  And thoughts of microwavable burgers made of loli meat.  Which is totally different from vore by the way, as vore does not involve ripping away at flesh and chewing it up.  In vore, someone swallow up little peoples and they become part of them.  Also, here’s the image from the Wikipedia page for vorarephilia, as I cannot find an SFW image of sexual cannibalism.   Continue reading

Nigmabox Rundown (6/04-6/10) PRE3 2017: Lower Your Expectations For Maximum Happiness!

Well, it’s the middle of June, and you know what that means.  It’s time for the Electronic Entertainment Expo.  Yes, an event full of announcements, dubious trailers, and manufactured hype.  I could be cynical about the whole thing, as it is ultimately one big commercial, but I always have a good time zealously devoting my attention to the event and working hours on end to provide write-ups on just about everything announced, while giving my own opinion on them and each conference.  Yet as is always the case, pre-E3, or PRE3 as I like to call it, is in full effect, so let’s just go for it! Continue reading