Fire Emblem Heroes (2018) Review

One year and several hundred hours later…
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Nigmabox Rundown (1/28-2/03) Flowchart Nightmares Ahead!

So, after thirteen months of dev time, the latest build of Student Transfer has been released, and going through it has become my first priority.  I should have a review of the game up around the 14th, but more importantly, I have to work on another flowchart for the game.  While I do enjoy mapping out a complicated series of choices in a visually appealing manner, this build seems particularly… nasty in the sheer spectrum of its choices.  I mean, I honestly had to go into the game’s files just to figure out how the heck it all works.
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Nigmabox Rundown (10/15-10/21) A Master No More!

Over the past few weeks, there has been a distribution going on for the new legendary Pokemon, Marshadow, which was distributed at GameStop in the United States.  Unfortunately, I missed my chance to visit one to get the mode needed to get the new Pokemon and preserve my complete Pokedex.  Why is that the case?  Well, I am not very mobile on my own (I cannot drive) and the task of asking my mother if I could stop by one of these stores was a bit too much for me, what with my social anxiety and such.  I downplay it a lot, but my social anxiety and poor social skills makes it genuinely hard to do even basic tasks.  I feel awkward so much as saying hello to someone unless they greet me first. Continue reading

NIgmabox Rundown (6/13) E3 2017: Prelude To Final Climax

Well, after two days of staying up obscenely late and writing approximately 7,000 words on video games announcements, I am getting fed-up with this whole charade that points out just how darn formulaic I can be with these Rundowns.  I know that one of my weaknesses as a writer is my reliance on formula and a structure that I can base my writings about, and while I do try to break away from this when possible, it is far too easy to fall into a routine when doing something on a large scale.  Anyways, E3 is almost done, and I just have Nintendo’s showing and a few more things to take care of. Continue reading

Nigmabox Rundown (5/28-6/03) Natalie Avoided Wasting A Bunch Of Time!

So, I did not talk about this last week, but I played a bit of Fallout 4 recently thanks to it being free to play for a limited time window.  I was curious about how I would feel about the game, seeing as how I was very critical of it before release, and after spending 4 hours with it, I feel that I was completely right to think that.  The protagonist is severely limited by the inclusion of voice acting and a backed in backstory, the dialogue options are very poor at conveying the protagonist’s response, and the story begins with such a rapid and dramatic set-up that it all rings hollow.  Then there are the overburdened crafting and town building elements that I know I would have invested 100 hours into if I played this game properly. Continue reading