Nigmabox Rundown (3/04-3/10) Stop Everything! Press-Switch Is Out!

So, a new build of Press-Switch came out, utterly surprising me, and as is always the case with releases of this game, or its sister title Student Transfer, it shot straight up on my priority list.  Except this time I am actually going to review this latest build V0.5a, even though it is largely a revision that does not have most of the content, as, due to coding issues and a desire to change the introduction, the game needs to basically be remade.  That would be enough to dissuade me in most cases, but screw it, I’ve wanted to review this game for almost 4 bloody years, and I’m gonna do it! At least, after I put out this massive Rundown.
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Nigmabox Rundown (2/04-2/10) Natalie Needs To Stop!

So, you know how I posted my review of Fire Emblem Heroes earlier this week and ended the review by saying that I would stop playing?  I’ve been learning how hard that actually is and that lifestyle games are pretty much the worst thing I could have ever gotten into.  Knowing that if I stop playing the game, I may forever miss out on various bits of content is genuinely disconcerting to me, and because of that, I do not know how to distance myself from the game.  I need to stop, but it’s hard!
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Nigmabox Rundown (11/05-11/11) Sonic Team Made An Oopsie!

Over the past week Sonic Forces came out, and the general reception of the game has been… pretty darn poor to be honest.  From criticisms levied towards the barren level design, a story that does not properly take advantage of its premise and characters, and various underlying gameplay/technical issues that make the game less refined than Sonic Generations, which came out six years ago.  It is a genuinely confusing state of affairs, especially because of how much time Sonic Team has had to invest in this game.  
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Superdimension Neptune VS Sega Hard Girls Review

Part of me is absolutely amazed by how the Neptunia series continues onward despite the games being only average to pretty good and the target audience for these titles being a niche among niches.  In spite of this, the series proved popular enough to justify a crossover with an anime and manga series centered around the personifications of Sega consoles, or Console-tans as they are colloquially known, called Sega Hard Girls or Hi-sCoool! SeHa Girls.  In theory, the crossover sounds incredibly sensible, but as I should not be surprised by at this point, it is kind of a mess. Continue reading

Hyperdimension Neptunia U: Action Unleashed Review

20160324184419_1Throughout 2015, I reviewed the three Hyperdimension Neptunia Re;Birth games, a trilogy of remakes for the first three games in the series, and my dissatisfaction with their quality only intensified as I went through one every few months. They weren’t bad games, just meddling and complacent with abiding by negative gameplay based JRPG tropes and recycling content and assets like mad. But before Megadimension Neptunia VII, which is looking to fix a lot of the misgivings of its predecessors, comes to PC, there’s Neptunia U: Action Unleashed, a button basher spin-off from the Senran Kagura developers. Continue reading

Hyperdimension Neptunia Re;Birth3: V Generation

2015-10-30_00007Despite my dedication and interest in the franchise, I still find the Neptunia Re;Birth trilogy to be a very temperamental collection of JRPGs that are, and I’m not sure the developers even realize this, are… pretty poorly designed.  Re;Birth1 was a massive improvement in comparison to the awful original Hyperdimension Neptunia for PS3.  Re;Birth2 was a better game in theory, but it had so many repetitive, temperamental, and annoying elements that I quickly dropped it after beating the game.  While Re;Birth3 is probably the best of the bunch, but even I couldn’t convince myself to go through the post game content due to a plethora of issues. Continue reading