Memory’s Dogma CODE:01 Review

I have brought this up before, but now would be a good time to restate my mission statement when it comes to reviewing games.  Whenever I play a game, it is because something about it is interesting, appealing, or promising to me, and after going through it to completion, I enjoy the act of analyzing the components of each game.  The process of assessing its strengths and weaknesses from my own subjective perspective.  I do this in order to practice my critical thinking skills, increase my game literacy, and justify how I spend approximately 1,000 hours a year playing games.  It is an enjoyable experience for me, at least assuming the game is at least average in its quality, and Memory’s Dogma is not even close. Continue reading

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Nigmabox Rundown (5/31-6/06) The Japanese Localization Building-School

0 PGOS Racial Localization Friendship of JapanIn my dumb brain, companies like Idea Factory International, NIS America, Atlus, Aksys, XSEED, Sekai Project, MangaGamer, JAST USA, Carpe Fulgar, and anybody I’m forgetting all work in the same building located somewhere in California.  The building is based off of the one blueprint that was used to build every high school in Japan circa 1950, and it is a complete mess.  With random unlocalized games everywhere, old bootleg VHS tapes of “the hottest Japanimation”, a locker full of PSPs, this one incredibly disturbing classroom filled with full scale figures and body pillows, and dirty laundry that piles up every week until Jimmy clean up their blankets and graphic tees over the weekend.  Then there’s Nana, who is just sad after spending three thousand hours a year playing everything this company produces, and is flat out disgusted by the tropes at this point. Continue reading