Nigmabox Rundown (6/25-7/01) The Consumption Continues As Gods Are Devoured

Seeing as how I had a nice little buffer lined up for my reviews, I decided to finally tackle God Eater 2, after having cleared up God Eater Resurrection.  However, it turns out that GE2 came out in Japan before GER, meaning that GER had mechanics that are absent in what was released as its sequel.  Including an incredibly crucial one to the feel of its combat.  Yet for some reason Bandai Namco chose to release GER in the west before GE2.   Continue reading

Nigmabox Rundown (5/28-6/03) Natalie Avoided Wasting A Bunch Of Time!

So, I did not talk about this last week, but I played a bit of Fallout 4 recently thanks to it being free to play for a limited time window.  I was curious about how I would feel about the game, seeing as how I was very critical of it before release, and after spending 4 hours with it, I feel that I was completely right to think that.  The protagonist is severely limited by the inclusion of voice acting and a backed in backstory, the dialogue options are very poor at conveying the protagonist’s response, and the story begins with such a rapid and dramatic set-up that it all rings hollow.  Then there are the overburdened crafting and town building elements that I know I would have invested 100 hours into if I played this game properly. Continue reading