Over this past week I have been making my way through Danganronpa V3 while my significant other has been doing the same. We have been discussing the game in detail as we continued our parallel playthroughs, and during that discussion, they revealed that they did not know that you could save during a class trial. They assumed that a massive portion of a game, one part of a portable game series, would arbitrarily prohibit saving, and require players to rush through the entire 2+ hour trial in a single session. They somehow never figured this out despite playing Danganronpa 1 and 2, as theynever opened the menu over the span of 20+ hours of class trials in those games. This baffled me so much that I could not stop myself from sharing it. Continue reading
I originally planned on opening this review with an anecdote about how the “Indie” movement for the game industry has more or less ended and how the novelty and value of being a game made in terrible personally inflicted conditions means very little unless a publisher picks you up and shows you to the world. The industry in general has a discoverability problem, and when it comes to the fifty games released on Steam every week, it becomes all the worse… Anyways, here’s a game made by the animator for Jazz Jackrabbit. Continue reading
It is a weird feeling to try and critique a work that was mostly done by one individual, but in a setting where they are not likely to ever be aware of it. Especially after they poured three years of work into a project that was lucky enough to get funded by Microsoft, a move that Sony seems to be all about nowadays. But did a wise man not say that all games should be judged sternly and fairly, regardless of their origins or creative team? Yeah, probably, but I should probably start talking more directly about Dust: An Elysian Tale.