Nigmabox Rundown (5/07-5/13) God Eating Is Convoluted

Over the past week, I’ve been finishing up God Eater Resurrection, which I reviewed last year, and while I ultimately enjoyed the game over the 100 hours I have now invested into it, it becomes completely absurd after a point, with the game asking a lot of the player while explaining very little, simply presenting a series of mechanics to the player without much in the way of guidance or explanation of what the best strategy is, instead hiding behind the veneer or player freedom.  It is a game that had be confused as to how to play it eighty hours in, and even as I am in the endgame content, it still baffles me with some of its challenges.  I honestly hope things are better with its sequel, which I should be reviewing sometime this year. Continue reading

Advertisements

Nigmabox Rundown (6/16) E3 2015: It’s Over And I’m Not Particularly Happy…

BoneZone

And E3 is done… Kinda.  Yes, I know the first proper day just happened, but after the press events, my work is mostly done, and 90% of the announcements are out of the way.  It’s just impressions from here on out, which is just dandy in my book.  However, Nintendo, Square Enix, and AMD all had press conferences, so I’ll just get to explaining what the blazes they were about, and what my Autistic mind thought about them. Continue reading

Nigmabox Rundown (6/15) E3 2015: I’m a Stealthy little Office Lady!

Vain

You can easily decipher this title, right?

Okay, so, I am working full time this summer, for those who do not know, or just stumbled onto this post, and that means I cannot spend all day in E3 mode.  It makes my nights very hectic, as I try to pick up the piece right after getting home, but I went through Microsoft, EA, Ubisoft, and Sony’s press conferences, amounting to over five hours of footage, while writing up some quick thoughts on the opinions on the video games, as I have been doing since 2012.  Without further ado, I’ll just get right to it. Continue reading