Nigmabox Rundown (9/10-9/16) Video Games Can Hurt Sometimes

So, I recently picked up Metroid: Samus Returns, and while I enjoy the game quite a bit, I have one resounding problem with the game that is not the fault of the game.  It’s that the original model of the 3DS is downright horrible for action intensive games.  Maybe I am just clenching the system too hard, or not distributing my fingers properly, but after less than an hour with the system my hands started getting sore as the system dug into my palms and my fingers contorted themselves into an awkward claw so I could press the miniscule shoulder buttons.  Maybe I’m just getting old, seeing as how it has been almost 4 years since I played an action game on the 3DS, but… wow does it feel bad to use. Continue reading

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NIgmabox Rundown (6/13) E3 2017: Prelude To Final Climax

Well, after two days of staying up obscenely late and writing approximately 7,000 words on video games announcements, I am getting fed-up with this whole charade that points out just how darn formulaic I can be with these Rundowns.  I know that one of my weaknesses as a writer is my reliance on formula and a structure that I can base my writings about, and while I do try to break away from this when possible, it is far too easy to fall into a routine when doing something on a large scale.  Anyways, E3 is almost done, and I just have Nintendo’s showing and a few more things to take care of. Continue reading

Nigmabox Rundown (1/15-1/21) Super Mario World Adventure DX Director’s Cut 2 Battle & Knuckles

super-mario-world-adventure-dx-2-directors-cut-battle-by-memebeanmachI did not notice this after the Nintendo Switch event last week, mostly because I try to curate my media feeds as best I can, but apparently everybody who watched the trailer for Super Mario Odyssey compared the game to Sonic The Hedgehog (2006) because it has a cartoonish character wandering around a realistic city with realistic people.  Even though the far simpler and, well, better comparison to make here is between Sonic Adventure.  The general aesthetic is basically identical, as both games feature sections where a strange creature jumps and runs around a metropolitan environment filled with street lights, skyscrapers, and cars that move down the street.  Oh, and yes you ever insightful children, if Mario was real, he would be dissected and branded a mutant.  You’re as clever as a whoopie cushion and somehow more irritating. Continue reading

Nigmabox Rundown (1/08-1/14) Switch It Up 2: The Electric Switcheroo

Let’s do this nasty thing! Continue reading