Nigmabox Rundown (2/05-2/11) Time Travel Is Always A Mistake

tired-link-by-brellom…The Hero is Defeated timeline in the Legend of Zelda annoys me.  I understand the need for a timeline where Ganondorf ran free only to eventually be sealed by the seven sages without the help of Link, but there is an easier way to reach that conclusion.  They could follow the rule of time travel that, whenever something foreign enters a new timeline, it causes that timeline to split off and allows for a new timeline to be created.  So when Link travels to the future, he could end up splitting the timeline just by arriving there.  So in A Link to the Past, the hero could have just never arrived. Continue reading

Nigmabox Rundown (1/29-2/04) Simple and Clean Is The Way

So, I was directed to a three hour unscripted lecture on the story of Kingdom Hearts.  I watched it, and am almost amazed at how much the story resembles the slew of fan fiction that it inspired.  It is the most contrived and convoluted thing I have ever seen go on for this long, and I am convinced that Square Enix lacks any sort of narrative editors and that Tetsuya Nomura should never, ever, be put in charge with the story for anything ever again.  Now all of that incomprehensibility is inside me, and it will never leave.  Anyways, there’s a bunch of news this week for some reason, and now I need to talk about it. Continue reading

Nigmabox Rundown (12/04-12/10) A Mostly Two Tone Rundown

vlcsnap-2016-11-13-11h59m13s766Seeing as how Final Fantasy XV has released to high praise from critics and fans alike, I got to thinking, when was the last time a Final Fantasy game was universally beloved and saw wondrous success?  Well, the answer I came to is Final Fantasy X, a game originally released in 2001, 15 years ago.  Since then, the series never had a wholly beloved mainline release, and modern entries steadily fell into mediocrity and mockery after experiencing the height of its popularity.   Continue reading

Nigmabox Rundown (8/14-8/20) We Are All The Gamindustri

20160706215444_1So, I managed to revise two of my most recent stories this week, and next week I am both ending a job and attending school at a big girl’s university.  Life is going to get hard and hectic, according to my mother who never attended university.  Though, I’m not worried about that.  I am sorta worried about getting out content regularly, but I think I should be able to publish 52 game reviews this year and finish up Psycho Bullet Festival 2: Bury My Children.  Oh, and publish a Rundown every Sunday.  Header image is by NSFW artist ModeSeven.  Continue reading

Nigmabox Rundown (6/13) E3 2016: Your Ambition Is Irrelevant

Overstimulated

There is a lot of content to cover, so let’s jump right into it.  A rundown detailing the E3 2016 presentations of Microsoft, PC Gamer and AMD, Ubisoft, and Sony.  There’s a stupid amount of content to cover, and simply getting all of this done in one day has proved to be quite the challenge.  So let’s go! Continue reading

Nigmabox Rundown (3/27-4/02) Like A Tsundere… ?

0 20160324175445_1Jeepers am I going to have a lot of games to play this month.  Hyper Light Drifter came out on March 31st, Hunie Cam Studios launches April 4th, Danganronpa 2 is out April 18th, and Double Root: Before Crime After Days Xtend Edition is out sometime this month.  Plus a proper review of Dark Souls II: Scholar of the First Sin should be up whenever I find time to finish that game amidst this chaos.  Seriously, this is the reason why I don’t like buying lots of games at launch.  You need to build your schedule around release dates, get 60% through a lot of games, and then stop suddenly and hopefully get back to it later. Continue reading

Nigmabox Rundown (02/8-08/8) I Would Like Some Friends…

0 Watamote The Unwanted Hug of friendhsip via mascot manSo, Comiket 88 was held in Japan this week, the week of Gamescom, and it naturally had a very spiffy showcase of Doujin games, some very meh looking, others on par with content the lower to mid tier Japanese developers put out.  However, I will not be able to play most of them because the world is still greatly divided by languages, when this shit should have been figured out years ago.  I’m not saying that English should be the default for the world, as English is a pretty poor language in my book, but I feel that everybody in a developed part of the world should be able to speak a global language as a second language, while most media would be produced in that language to maximize the audience size, and slowly weed out old languages.  Now, some people say that a wide variety of languages helps encourage differences in the world and allow people to think differently.  I say that while there may be some truth there, some things need to be sacrificed in order for the world to progress and become more understanding.  I mean, it could actually help global understanding of others quite a bit if you design the language properly and based on the pros and cons of other languages. Continue reading