Nigmabox Rundown (5/07-5/13) God Eating Is Convoluted

Over the past week, I’ve been finishing up God Eater Resurrection, which I reviewed last year, and while I ultimately enjoyed the game over the 100 hours I have now invested into it, it becomes completely absurd after a point, with the game asking a lot of the player while explaining very little, simply presenting a series of mechanics to the player without much in the way of guidance or explanation of what the best strategy is, instead hiding behind the veneer or player freedom.  It is a game that had be confused as to how to play it eighty hours in, and even as I am in the endgame content, it still baffles me with some of its challenges.  I honestly hope things are better with its sequel, which I should be reviewing sometime this year. Continue reading

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Nigmabox Rundown (6/12) E3 2016: Boiling Points of Many Emotions

CookingWith a slew of leaks and early reveals out of the way, E3 has finally begun.  By which I mean that EA is holding an event outside of E3 around the same time.  The ever expanding Bethesda is getting early coverage by going one day before the press conferences traditionally begin.  While Kadokawa games, a growing publisher that isn’t even having a proper press conference, just a private media briefing…  Whatever, that’s good enough for me. Continue reading

Nigmabox Rundown (01/2-07/2) Hyperdimension Neptunia Xtreme Victory II: Lavindation of Crystalia

2015-02-08_00041So, I didn’t look too much into the whole Nintendo creator program last week, and assumed that Nintendo did get their stuff straight when it comes to wanting free promotion on the world’s leading internet video platform.  But instead they very much force people into corners if they wish to make money by doing, say, a let’s play of one of their titles, which is foolish at best.  I’ve been following the LP community back before it blew up as much as it has, and I have to say that the process is pretty time consuming, and the need to remain humorous and witty towards a game, especially when doing live commentary does take some work.  Also, you know, they are showing gameplay of a title, and chances are that those who watch a title they think they may enjoy and have disposable income will purchase the title in question, thus getting you more than the paltry sum that ad revenue can get you.   Continue reading

Nigmabox Rundown (27/7-02/8) The World Is A Land Of Delightful Despair

CDI Princess Pie Cake Goat the fuckI don’t know what’s more surprising, that I’ve been doing this video game review thing since Kingdoms of Amalur: Reckoning, which I don’t recall in the slightest, or how it’s taken this long for the first settlement of its lawsuit to happen.  Yes, I understand legal systems take quite a bit of time, but it’s been over two years since I played that cold wet street trash!  Now I’m nearly out of my teens and am potentially working two days a week while juggling school, this blog, and my novel.  I’m not complaining, but I would appreciate if I had more than numbers to dignify that my existence is worthwhile, as the 60 or so Pageviews I accumulate daily are hardly what I consider to be reassuring that people care about my existence on the interwebs. Continue reading

Nigmabox Rundown (20/7-26/7) Press-Switch

0 Press Switch To The InternetOkay, so following a, well, a year sparse in terms of great games, at least in terms of what I’ve been playing, I both revisited The Walking Dead and visited what I dub the fifth tier of indie games, titles that nobody knows about, have little information given, and are for the majority of the cases, just bad.  Well, that’s where I stumbled onto Press Switch, a Ren’Py made visual novel that is the most overly ambitious and pandering appearing thing that effectively blew me away by offering a barrage of content, and quality stuff at that.  Now, I am naturally bias as I am part of the subset of people who are fond of transformation, gender alteration, and body swapping in terms of fiction, as if you couldn’t tell by reading my novel, The Body of Raiyne.  Yet the fact that I found something that is both a visual novel and a quality one at that is nothing short of amazing.  Downside is that the game’s choices are difficult to track, to the point where a flowchart is necessary.  It is also made from a subset of Japanese visual novels by the name of Bishop, and the creator made sure to use as much as they could from them, including several sex and masturbation scenes, some of which include rape… Yeah, not a fan of that in the slightest.  Still, third best game I’ve played in 2014 after The Stanley Parable and Persona 4 Golden… take that, game industry. Continue reading

E3 2014 Conference Rundown: Goodbye Despair, Hello Eighth Generation(?)

Fuck E3

It is rather pointless for a little slice of nowhere blog with only a small number of views to do a summarization of the E3 press events, especially when they were not watching them live due to real life events, such as work. But I got home to catch the latter two, and catch up with the former before Nintendo did their event and managed to get everything done before Tuesday’s end… well after everybody and their brother did their own version of this, and often far better than my assorted ramblings that are made all the dumber by the insertion of anime screencaps. It’s Nigmabox’s third annual Super E3 Rundown!

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Alice Madness Returns Review

alice_madness_returns_by_albertorayman-d3klbsrI have a small list of games that I feel I should have really played through this past generation, simply due to my own curiosity surrounding them, and if those games happen to be $5, then I haven’t any reason to pass them up, especially when they are technically two games.  Unfortunately, American Mcgee’s Alice was very much a PC game, so controlling it with a controller felt odd, and the gameplay was more daunting than it had any right to be.  So how is its more modern sequel?  Pretty bad.

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