On Friday, I received my copy of Pokemon Ultra Moon, and have since invested 10 hours into the game. Normally that would mean I would be able to get my review out fairly quickly, but I kept encountering a very unique problem. You see, prior to the release of Ultra Sun and Ultra Moon, I assumed that Pokemon Bank would be comparable from day one. It is not. Because of this, I was unable to transfer the specific Pokemon I had bred for a team that I intended to use in Ultra Moon. Now, for those asking why I don’t just build a new team or replicate the one I wanted in Ultra Moon, the answer is quite simple. I don’t want to put myself through this rigamarole yet again. Continue reading →
Following the Danganronpa series over the past few years has been a turbulent ride, spanning over two excellentvisual novels, a decent third person shooter that I should really revisit, an anime series that I railed on for 7 pages and still feel as if I was being a bit too generous towards, and various fan translated spin-off media that I never really checked out. However, all of that seemingly comes to a close with Danganronpa V3: Killing Harmony.Continue reading →
Over the past two weeks, I’ve been picking away at Gender Bender DNA Twister Extreme, and I’m honestly dreading the review I’ll have to write for the game, more so than anything else I ever had to review in the five years I’ve been doing this schtick. The reason for that being just how bad and good the game can be. Some part of it are genuinely good, interesting, or funny, while others are poorly constructed, nonsensical, frustrating, or just saddening. It’s really hard to say anything definitive about any aspect of the game because of this, and I’m dreading how long my review of the game will be when I review it on April 12th.Continue reading →
Upon hearing the news that the overarching story of the Danganronpa series would be concluded in the form of an anime series instead of a third installment, I was more than a little confused, but understanding. There are a lot of loose ends to tie up, and if it were to serve as a conclusion, a third Danganronpa game would probably be constrained if it were presented in the format established in the two mainline entries, and Spike Chunsoft presumably did not want to change the game’s very foundation for a sequel. I previously reviewed Danganronpa 1, Danganronpa 2, and the spin-off Ultra Despair Girls, and will be spoiling all of them, as it is hard not to when talking about the story of a direct sequel.Continue reading →
I have been on quite the negative note regarding the game’s I’ve been playing. Metro 2033 Redux was a far worse version of a game I recall loving. Dragon Quest VII: Fragments of the Forgotten Past was a massive disappointment that had me question the entire quality of the series after finishing that review. MegaTagmension Blanc + Neptune Vs. Zombies is just bad, and I’ll explain why soon, while Sonic 3 & Knuckles is the same infuriating crap as Sonic 1 and Sonic 2. I really hoping that I can low the next few games on my docket, because I’m tired of all of this upset and all of these negative reviews.
Coming off the heels of the overall well received port of the first Danganronpa game on PC, Spike Chunsoft and Abstraction games released Danganronpa 2: Goodbye Despair. I originally reviewed the Vita version in 2014, but I like to think that I’ve grown substantially as a writer since then, and I am always willing to support companies, especially Japanese companies, when they support the PC marketplace with niche titles. Continue reading →
Jeepers am I going to have a lot of games to play this month. Hyper Light Drifter came out on March 31st, Hunie Cam Studios launches April 4th, Danganronpa 2 is out April 18th, and Double Root: Before Crime After Days Xtend Edition is out sometime this month. Plus a proper review of Dark Souls II: Scholar of the First Sin should be up whenever I find time to finish that game amidst this chaos. Seriously, this is the reason why I don’t like buying lots of games at launch. You need to build your schedule around release dates, get 60% through a lot of games, and then stop suddenly and hopefully get back to it later.Continue reading →