It’s been nearly a year since I reviewed God Eater Resurrection, an action oriented hunting game that was very promising, but struggled when faced with irksome minutia and over complicated mechanics. It was the kind of game that could very much benefit from a fully fledged sequel that reworks things and tries to maximize the core appeal, but that is not the case with God Eater 2: Rage Burst. Despite being a sequel that came out a few months after GER in the west, GE2 was actually released several months before GER in Japan. This means that many of the mechanics of GE2 appeared in GER, and the notable improvements are slim as such. Continue reading
So, I did not talk about this last week, but I played a bit of Fallout 4 recently thanks to it being free to play for a limited time window. I was curious about how I would feel about the game, seeing as how I was very critical of it before release, and after spending 4 hours with it, I feel that I was completely right to think that. The protagonist is severely limited by the inclusion of voice acting and a backed in backstory, the dialogue options are very poor at conveying the protagonist’s response, and the story begins with such a rapid and dramatic set-up that it all rings hollow. Then there are the overburdened crafting and town building elements that I know I would have invested 100 hours into if I played this game properly. Continue reading
So, I’ve been slowly chewing on this game for about two months now, and I’ve actually forgotten why I thought it was a good idea to purchase God Eater Resurrection, or more particularly, God Eater 2: Rage Burst, which came with this game as a bonus. My experience with hunting games such as this is limited to Freedom Wars. A game from one of this game’s developers that I thought was needlessly restrictive and ultimately frustrating, as detailed in a review I barely remember writing. I guess I was just in the mood to give them another chance, and I would say it paid off pretty well. Continue reading
It just occurred to me that I have no idea what a comma splice, independent clause, and dependent clause are. The could be due to my own foolishness, but I like to think it’s because my school placed me in remedial English during my middle school years. I’m not sure why, as I was always a B student, and my writing was actually praised by a few teachers. This school district also sent me to play with the down syndrome and retarded children once a week in third and fourth grade. Because Autism, I guess. Now my autism causes the state to pay for my super level schooling and probably pays people to care for those retarded adults. Continue reading
It’s been about three and a half months since I looked at Dark Souls II: Scholar of the First Sin, a sequel to a game I came around to loving despite a few gripes, but found irritating to play because of a few mechanical changes. But with Dark Souls III coming out tomorrow, at least for those who haven’t grabbed the Asian English version, I figure I may as well give it another go and actually beat the game. Continue reading
I gave this game another shot several months later. Please consult the full review I wrote for it.
Despite having a poor initial introduction to the series, I came to love Dark Souls in due time. Its mechanics, atmosphere, world design, and so forth are all what makes it an incredibly memorable and ultimately excellent game. As such, I was quite eager to play Dark Souls II: Scholar of the First Sin, but after spending roughly 16 hours with it, spread across two playthroughs, I felt myself lose the will to continue playing, as the game was simply making me depressed and resent myself as a human being. Continue reading
Christmas happened, meaning I hung out with a couple of old ladies because all of my grandpas died when I was little, and my other family lives a couple hours away and in a pool of cats. I played and stopped playing Dark Souls II: Scholars of The First Sins for reasons I will describe in an upcoming post. I also finished the initial draft of The Malice of Abigale Quinlan, which will still release on January 31st, 2015, or perhaps a few days early if editing goes well. The novel will still be the last of this failed series I started up, and I will refrain from writing multipart or interconnected stories for the foreseeable future. Starting with a silly story I’m tentatively calling Nat’s Quest. Continue reading