About Natalie Neumann

Some wannabe writer who talks about video games in addition to writing novels for her own amusement.

Remember, Remember Review

While I am the sort of person who does not shy away from reviewing obscure titles, I think I hit a new extreme here, as Remember, Remember, a visual novel that was released on Steam and Itch.io back in May of this year, has not been given a formal review of any kind beyond Steam reviews.  I genuinely do not think this has ever happened to me before, but after playing through the game, I cannot say I am surprised by the lack of attention it has garnered. Continue reading

Xanadu Next Review

The original Xanadu was released for Japanese home computers back in 1985 as the second entry in the Dragon Slayer series.  An incredibly long running franchise that was known for changing up its core concept and general gameplay almost completely with each installment, and went on to inspire a multitude of subseries, most notable the Legend of Heroes or Trails series.  Xanadu itself was more of an offshoot title, one that was expanded with an additional scenario and even a Hudson developed spin-off for the NES by the name of Faxanadu.   Continue reading

Nigmabox Rundown (7/09-7/15) Natalie Will Need A New Box

I have brought this up in the past, but I eventually plan on retiring Nigmabox.  It is a site I have called my own since I was 17, and there is a lot of baggage placed on here because of that, with plenty of bad writing and questionable content to be found in my earlier work.  Instead of doing a massive purge, I would rather just reset things with a new site I intend to launch in early 2019, after I finish school once and for all, and intend on remastering or rewriting many of my prior reviews.  However, the one part of this that is hindering me is a name for this new website.  Nigmabox is a really stupid name, and I have been unable to think of a decent site name for about a year now.  Maybe Natalie’s Game Box or something… Continue reading

God Eater 2: Rage Burst Review

It’s been nearly a year since I reviewed God Eater Resurrection, an action oriented hunting game that was very promising, but struggled when faced with irksome minutia and over complicated mechanics.  It was the kind of game that could very much benefit from a fully fledged sequel that reworks things and tries to maximize the core appeal, but that is not the case with God Eater 2: Rage Burst.  Despite being a sequel that came out a few months after GER in the west, GE2 was actually released several months before GER in Japan.  This means that many of the mechanics of GE2 appeared in GER, and the notable improvements are slim as such. Continue reading

Nigmabox Rundown (7/02-7/08) I Am Surprised By My Ability To Function

I don’t really talk about this too often, but I do not have a very high opinion of myself.  In fact, you could say that I have a problem where I doubt my abilities, capacity, and blame myself for things that are not even remotely my fault.  So when I am able to surpass the low expectations I set for myself, I am often surprised.  I mean, the fact that I have been able to do very well in school for the past 7 years (3.5+ GPA) and have been able to maintain a regular job for the past 3 are both things that I never thought possible.  Heck, back when I was 10, I thought I would struggle to ever finish high school, fail to ever be employed in any capacity, and die before I reached my twenties via an accident or suicide.  Anyways, onto the video game news. Continue reading

Memory’s Dogma CODE:01 Review

I have brought this up before, but now would be a good time to restate my mission statement when it comes to reviewing games.  Whenever I play a game, it is because something about it is interesting, appealing, or promising to me, and after going through it to completion, I enjoy the act of analyzing the components of each game.  The process of assessing its strengths and weaknesses from my own subjective perspective.  I do this in order to practice my critical thinking skills, increase my game literacy, and justify how I spend approximately 1,000 hours a year playing games.  It is an enjoyable experience for me, at least assuming the game is at least average in its quality, and Memory’s Dogma is not even close. Continue reading