About Natalie Neumann

Some wannabe writer who talks about video games in addition to writing novels for her own amusement.

Nigmabox Rundown (3/19-3/25) Work Quantity Is How Humans Are And Should Be Judged

Over this past week, I’ve been working full time for the… well, I’ve worked full time before in my life, but this is the first time I spent my spring break doing it, and I have been far more strapped for time because of it.  How people can manage to get home at 18:00, do some housework and eating until 19:00 and get everything they want done before 23:00 while simultaneously unwinding from work is kind of beyond me.  But I guess I’ll just get used to it as, while some people can fight against the 40 hour work week, I’ll likely be in a profession where it approaches 50 during busier points of the year.  So yay for that. Continue reading

Nigmabox Rundown (3/12-3/18) A Galaxy of Probable Disappointment

So, Mass Effect: Andromeda is almost out, and the consensus from the people who played the game is far from positive.  Apparently the story indulges in many trite tropes and fails to feel distinct while the animations are somehow remarkably worse than the stiff animations Bioware used in their games over the course of the seventh generation, to the point where it is genuinely remarkable anybody thought some of this way okay.  I had high hopes for this game after going through the Mass Effect trilogy this past year, but from the sound of it, the game is not very good.  Though, considering how closed off the development has been, how the lead writer position for the game changed three times, and how many people left the company since the release of the last Mass Effect game, I guess I should not be too surprised.  Still, this is quite upsetting. Continue reading

Rayman Origins Review

I have a personal policy where I like to revisit any game that I consider to be among my all time favorites once every few years.  This is my way of ensuring that they are still quality titles that deserve to be placed so highly in my mind, help reinvigorate my affection towards certain titles, and allow me to more closely understand what makes these games so gosh darn good.  Rayman Origins is the latest entry in this series of never ending exploits, and it’s still pretty wonderful. Continue reading

Nigmabox Rundown (3/05-3/11) Coming Soon: The Future

For a while now, I’ve been thinking about phasing out my current site in order to establish a new place to host all of my gave reviews, rundowns, and other writings, without the excess baggage that comes with a blog that one has been working with for about five years.  I feel that I have become substantially better as a writer, and have a lot of things on this blog that I don’t really want to attach myself to.  However, if I do switch over to a new site, I want it to be something very nice and more professional than a free WordPress blog, and feature a higher standard of writing quality than I currently have.  So the idea is on the backburner until I am done with school and, presumably, have more time to devote to projects like this.  I’d also need a better name for the site. Continue reading

Life Is Strange Review

It has occurred to me how little I actually research the games I am going to review until I actually play them.  This is mostly because I enjoy going into a game blind and not have my expectations too heavily hued by trailers and speculation, but it’s getting to the point where I jump into games without even seeing 30 seconds worth of gameplay or more than five screenshots.  I’m not sure if that’s unusual, just like I’m unsure if playing most games several months or years after their initial release is unusual, but it’s something I’ve been doing lately, and something that applies to this title. Continue reading

Nigmabox Rundown (2/26-3/04) Welcome To The Future, Kid

future-linkSo, at GDC this past week, some Nintendo developers showed off Hyrule Wars From The Legend of Zelda, a scrapped concept for Breath of the Wild that had aliens invading the land of Hyrule, also called Legend of Zelda: Invasion.  It’s a very peculiar concept to say the least, and featured concept art of what looks to be Ganondorf in a Metallica shirt, and concept sketches of Link in modern clothing riding on a motorcycle.  I know people are giving Breath of the Wild all the felacio its bulbous appendage can handle, but I would be far more interested in playing a Zelda game with a differing aesthetic rather than one I am am more likely to hate than love due to mechanical changes that freak me the flip out. Continue reading