About Natalie Neumann

Some wannabe writer who talks about video games in addition to writing novels for her own amusement.

Nigmabox Rundown (9/17-9/23) Natalie Plays Handhelds Wrong!

It just occurred to me that I do not play handhelds like most normal people do.  From what I can gather, most people tend to play handheld game systems while they are raised to the middle of their chest, and bend their head down slightly while doing so, but are also prone to just playing them while in bed, or laying down on the couch or some such thing.  Whereas I find both of those to be uncomfortable positions, and instead always play handheld games with the handheld placed near by lap or with my arms resting on a desk while I play, similar to how I play games with a controller.  And I have been doing this since I got my GameBoy Advance back in second grade. Continue reading

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Darksiders Warmastered Edition Review

“Natalie, why do you do this to yourself?”  Do what to myself, voice in my head?  “Why are you going back to a game that you remember disliking when you played it 5 years ago?”  Because I always felt that I should actually like this game, and wanted to give it another shake.  “Even after re-reading your original review?”  Well, I tried to.  My writing was just awful back then.  “You know, you sometimes have a really bad tendency for self-destructive behavior.”  I know voice in my head, I know. Continue reading

Nigmabox Rundown (9/10-9/16) Video Games Can Hurt Sometimes

So, I recently picked up Metroid: Samus Returns, and while I enjoy the game quite a bit, I have one resounding problem with the game that is not the fault of the game.  It’s that the original model of the 3DS is downright horrible for action intensive games.  Maybe I am just clenching the system too hard, or not distributing my fingers properly, but after less than an hour with the system my hands started getting sore as the system dug into my palms and my fingers contorted themselves into an awkward claw so I could press the miniscule shoulder buttons.  Maybe I’m just getting old, seeing as how it has been almost 4 years since I played an action game on the 3DS, but… wow does it feel bad to use. Continue reading

Panzermadels: Tank Dating Simulator Review

By now, it should be pretty evident that I really enjoy visual novels, and I think I can boil down the reason why to a single point.  Visual novels allow for a level of versatility in storytelling greater than any genre of game and have the ability to explore more bizarre or outlandish premises.  Partially due to how they do not need to be built around any specific gameplay style, but also because they are an accessible medium for developers without much programming skills.  A point that Panzermadels encapsulates quite well.   Continue reading

Nigmabox Rundown (9/03-9/09) Natalie Forgets Easily

Over the past week, I decided to go through a list of the games I have reviewed since I started this blog long long ago, and I’m not sure what surprised me more.  The fact that I somehow wrote about 300 game reviews over the span of 6 years, or the fact that I barely even remember playing through so many of them, let alone reviewing them.  I mean, I legitimately forgot that I wrote a Rayman Legends review back in 2013.  My memory has legitimately been getting worse and worse as of late, and I tend to forget most things very easily.  Heck, I do not even remember a single game I reviewed a month ago. Continue reading

Rayman legends Review

Several months ago, I reviewed Rayman Origins, a colorful, creative, and tightly designed platformer that I came away from about as positively as I could.  As such, it seemed inevitable that I would get to its sequel, Rayman Legends, and seeing as how the game has a Switch port due out in about a week, I figured that now would be as good a time as any. Continue reading

Nigmabox Rundown (8/27-9/02) The Future Will Hold Less Despair

In between my rapid running through the game I’m reviewing next week (mostly because the other two I lined up had mechanical and optimization issues), I found some time to play the demo for Danganronpa V3, and I have to remark at how impressed I am to see a demo of such length, detail, and quality be released for a game in this day and age.  It was not as elaborate as I am sure the final game will be, the Class Trial didn’t even have a proper ending, but the level of detail and showcasing of some new mechanics made me excited to see more the game of its colorful cast and how the final game will shape up.  It’s actually comforting to know that the same Danganronpa spirit I have come to love at least appears to remain alive in this entry, when I’ve had doubts about this series’ future ever since the unfortunate Danganronpa 3.  Anyways, on with the news. Continue reading