Nigmabox Rundown (11/27-12/03) I Caught ‘Em All!

vlcsnap-2016-11-10-00h37m54s727Over the past week, I was able to finally do something that was approximately 18 years in the making.  I was able to catch each and every officially released Pokemon.  With 721 unique monsters in my Pokemon Bank, and the newly introduced 79 all organized neatly in my copy of Pokemon Moon, I now have access to all 800 Pokemon, and feel immensely satisfied by that fact.  I may not be the very best, like no one ever was, but I’ve completed my real test to catch them all and I’ve followed my case to train them.  I travelled across the lands, searching far and wide.  I now understand each Pokemon and the power that’s inside. Continue reading

Pokemon Moon Review

noqfmy74u0ccmz1vhwanAfter several months of anticipation and near weekly coverage on my weekly news segment, Pokemon Sun and Moon finally arrived to mark the 20th anniversary of this series.  One that I hold very closely to myself and ultimately love, but have become incredibly critical of, as the shortcomings of a series become excruciatingly evident after playing every game in the mainline series (except for Platinum).  As such, I have relegated a lot of my gripes with the series as a whole in a separate post, which I am still working on.  For now, it’s time to talk about Pokemon Moon. Continue reading

Nigmabox Rundown (11/20-11/26) Despair: Black Edition

vlcsnap-2016-11-19-13h51m38s078Well, this Black Friday sure sucked for me.  I wasn’t able to get the $100 New Nintendo 3DS because they were made available online before I thought they would be, and were quickly sold out because Nintendo of America loves undersuppling for some reason.  Square Enix also hosted a sale on their storefront, but the three games I initially wanted to buy for 70% off received a price hike by the time I tried purchasing them.  Though, the absolute worst thing is probably how very little news happened this past week on account of all of these sales, so this week’s rundown will be most brief. Continue reading

Danganronpa 3: The End of Hope’s Peak High School Review

vlcsnap-2016-11-03-23h33m25s515Upon hearing the news that the overarching story of the Danganronpa series would be concluded in the form of an anime series instead of a third installment, I was more than a little confused, but understanding.  There are a lot of loose ends to tie up, and if it were to serve as a conclusion, a third Danganronpa game would probably be constrained if it were presented in the format established in the two mainline entries, and Spike Chunsoft presumably did not want to change the game’s very foundation for a sequel.  I previously reviewed Danganronpa 1, Danganronpa 2, and the spin-off Ultra Despair Girls, and will be spoiling all of them, as it is hard not to when talking about the story of a direct sequel. Continue reading

Nigmabox Rundown (11/13-11/19) The Radiant Black Side Of A Harvest Moon

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Oh this week was fun.  I had my birthday, a new Pokemon game came out, I had a minor existential crisis, and I received my first major instance of stomach pain in… ever.  Truly a week of ups and downs if there ever was one.  Anyways, time for video game news. Continue reading

Shadow The Hedgehog Review

_12After going through select entries in the Sonic series over the past few months, I think I’ve reached my end with this.  A game that released eleven years ago, and served as a present for my eleventh birthday, because I was still a dumb little child young enough to find the edginess of this game to be cool.  So I got the game whenever I did, including the limited edition Shadow The Hedgehog beanie.  A collectible that I eventually threw away, but remembered well enough to reference it in a story of mine… because I think that the fact Sega sold this game with a beanie is funny. Continue reading

Nigmabox Rundown (11/06-11/12) Let’s Not Address The Elephant In The Room

vlcsnap-2016-11-13-11h06m26s288I’m going to avoid talking about the thing that happened over the past week and go on a completely unrelated tangent.  Why do some Japanese developers insist on using 2D animated anime cutscenes in fully 3D games with a high level of visual fidelity and an anime-esque art style.  It doesn’t happen much, but whenever it does, it always looks poor in comparison to anything done in-engine, as the level of detail in the models and the smoothness of the animations are better than anything that could reasonably done by an outside studio.  Yet some games still make use of this practice, the first that come to mind being Catherine, Danganronpa: Ultra Despair Girls, CyberConnect 2’s Naruto games, Dragon Ball Xenoverse, and even the upcoming Persona 5.   Continue reading