Nigmabox Rundown (10/8-10/14) The Return of Press-Switch!

After three years of eager anticipation, it has finally happened.  Press-Switch has finally been updated!  For those unaware, or have forgotten, Press-Switch is an absurdly expansive freeware visual novel centered around body swapping, mind alteration, possession, cloning, merging and all kinds of fun stuff.  While it may seem like some sort of fetish driven excursion, which it is at least to some extent, the level of detail, variety, and complexity in its story has turned it into something far greater that I could have ever expected, and I cannot say enough good things about the game. Continue reading

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Dysfunctional Systems: Learning to Manage Chaos Review

Sometimes I really should do more research into the games I review before selecting them, because oh boy is this one a doozy.  Originally released in 2013, Dysfunctional Systems: Learning to Manage Chaos is the first episode as part of a visual novel series envisioned by its developers, Dischan.  Following the success of the first installment, the company held a  Kickstarter for three additional episodes of Dysfunctional Systems, including a prequel episode, a far longer second episode, and a climactic third episode to wrap everything up.  Unfortunately, things went wrong, and the series went dark in 2015, and it was not until 2017 that episode 0, Dysfunctional Systems: Orientation was released, with development on the second episode restarting afterwards.  That should have dissuaded me from reviewing this game, but scheduling conflicts prevented me from affording such a luxury. Continue reading

Nigmabox Rundown (10/1-10/7) My Dear’s Danganronpa Dilemma

Over this past week I have been making my way through Danganronpa V3 while my significant other has been doing the same.  We have been discussing the game in detail as we continued our parallel playthroughs, and during that discussion, they revealed that they did not know that you could save during a class trial.  They assumed that a massive portion of a game, one part of a portable game series, would arbitrarily prohibit saving, and require players to rush through the entire 2+ hour trial in a single session.  They somehow never figured this out despite playing Danganronpa 1 and 2, as theynever opened the menu over the span of 20+ hours of class trials in those games.  This baffled me so much that I could not stop myself from sharing it. Continue reading

2064: Read Only Memories Review

I’ve noticed that as of late more and more titles are coming out with original base versions of a game before being updated, either continuously or all at once, to become more substantial and improved experiences.  I know why this is the case, but it always makes me reluctant to check out a game unless I know it is fully complete and will not be given substantial updates after the fact, as I want to have my first experience with something be in its best rendition.  I bring this up because that is exactly what happened with me and the original release of Read Only memories, and then I forgot it was updated until about two weeks ago.  Whoops. Continue reading

Nigmabox Rundown (9/24-9/30) A 13-Year-Old Dream Lives On!

I believe that I have talked about how back when I was around the ages of 12 – 14, I was a big fan of a lot of Newgrounds flash animations, amateur made cartoons that often took the form of video game parodies, and provided one of my friends and I with countless hours of enjoyment.  One of my favorite series from back then was TTA or TVTome Adventures, a story driven and incredibly ambitious series centered around a convoluted anime-esque story about people playing a virtual reality MMO based loosely on the online interactions of a bunch of teenagers.  It was a 73.5 episode saga created primarily by one person, Chris Niosi, throughout his high school years, along with other various flash cartoons.   Continue reading

Metroid: Samus Returns Review

It’s kind of surreal to be playing a new 2D Metroid game like this.  I mean, it’s been 13 years since Zero Mission last scratched that itch, and it’s been a decade since the series had a genuinely good game.  Still, after so much clamoring and waiting, a new classic-style entry in the series was finally released.  A remake technically, but one so thoroughly rebuilt and reworked that it may as well be an entirely new title.  And as a new title, it is good, but not without its faults. Continue reading

Nigmabox Rundown (9/17-9/23) Natalie Plays Handhelds Wrong!

It just occurred to me that I do not play handhelds like most normal people do.  From what I can gather, most people tend to play handheld game systems while they are raised to the middle of their chest, and bend their head down slightly while doing so, but are also prone to just playing them while in bed, or laying down on the couch or some such thing.  Whereas I find both of those to be uncomfortable positions, and instead always play handheld games with the handheld placed near by lap or with my arms resting on a desk while I play, similar to how I play games with a controller.  And I have been doing this since I got my GameBoy Advance back in second grade. Continue reading