Nigmabox Rundown (22/11-28/11) Everything Was A Mistake

0 School Days That Face of a dead manSo, I mentioned before how I was planning on taking my most recent novel, Verde’s Doohickey, and turning it into a series of ten novels?  Yeah, that is not happening, as I have decided to abruptly end the series with part two, The Malicious Abigale Quinlan, which will be releasing in Q1 2016.  I have had a lot of trouble with the story, and I became increasingly bitter towards the idea of continuing the series in general.  I will describe my original plans in Malicious, and will take some ideas and turn them into new, other, individual stories, free from continuity or massive casts of characters.  Though I will recycle characters and names because I love some of them. Continue reading

Nigmabox Rundown (15/11-21/11) Despair Deepens

0 GUP Depression Life id Painful Sad Lonely GroanSo, I am now in the weeds regarding a massive group project I have doubts will be completed on time.  I am behind on my next novel, The Malicious Abigale Quinlan after some major retooling occurred.  I just turned 21, and am having doubts about truly being transgender despite the fact I have already made strides in changing my voice.  I should start working on my new computer within a few weeks.  Also, I need to change my sleep schedule so I am in bed by midnight.  Growing up is still hard. Continue reading

Hyperdimension Neptunia Re;Birth.: V Generation

2015-10-30_00007Despite my dedication and interest in the franchise, I still find the Neptunia Re;Birth trilogy to be a very temperamental collection of JRPGs that are, and I’m not sure the developers even realize this, are… pretty poorly designed.  Re;Birth1 was a massive improvement in comparison to the awful original Hyperdimension Neptunia for PS3.  Re;Birth2 was a better game in theory, but it had so many repetitive, temperamental, and annoying elements that I quickly dropped it after beating the game.  While Re;Birth3 is probably the best of the bunch, but even I couldn’t convince myself to go through the post game content due to a plethora of issues. Continue reading

Nigmabox Rundown (08/11-14/11) Growing Up Is Hard

1 P4G I need an adult becoming grown up no longer a child think of the kids youngsters little onesNeptunia Re;Birth3 is taking forever because it is a Neptunia game and twice as long as it needs to be.  Meanwhile, I have yet to touch Student Transfer, and now Higurashi Chapter 2 is out.  I would start binging, but I have two papers due next week, and I need to work on a group project in addition to my next novel, so I’m a busy little buckeroo.  I also want to buy my new computer parts soon, build it, and get my new PC all ready, but that may need to wait until after this semester… when I’m working full time for a month.  I also want to come out as transgender, but am so terrified of worrying my poor mother that I feel I can’t.  Also, I’m turning 21 on Wednesday.  Growing up is hard! Continue reading

Nigmabox Rundown (01/11-07/11) Fallout 4: Coming 2017

0Some people are excited about Fallout 4 coming out in a manner of days, but I am waiting until 2017 or so to play it, as I would rather enjoy a complete game with mods applied rather than a buggy game at launch.  At the moment, one of my most anticipated game was just released this morning, Student Transfer.  Student Transfer is a body swapping and transformation focused game that is made by the fans of Press-Switch, an unfinished title I praised in the past for being something of a dream game of mine, and I plan on reviewing come the next release.  I would have already started playing it, but there are a few bugs that are being worked out at the moment, and I am only at chapter 6 in Neptunia Re;Birth3.  Regardless, expect a post about Student Transfer, a game I could help create if I so wish to, but I don’t do well with group projects for the most part, and I want full ownership of everything I do. Continue reading

Remember Me Review


I often try to avoid playing games that bring me frustration, and even if I want to write a review about it, I try to stop my playthrough after I invested two digits of time into the game.  However, I only got about seven hours into Remember Me, a ten to twelve hour long game, before I became so frustrated with it that I felt that it would be a waste of my time and energy to continue playing it.  Why did I feel this way?  I would likely forget within the year, so here’s a review to properly articulate why I disliked this title
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Nigmabox Rundown (25/10-31/10) Sophisticated Sadism, Silliness, Schizophrenia, and Savagery

0 Mari freak on a leash mosnter devil demon destyer bad omen death to all who oppose me welcome to the abyss of dieBecause I’m a complete idiot, I keep on thinking about the design documentation for a game idea that I’ve had for a couple of months.  A sandbox game with destructible… everything, where you play as a schizophrenic shapeshifting demigod who switches between four core personality types depending on how the player wishes to have them act.  What do you do?  Absorb people, disguise yourself as them, cause domestic disputes, and war crimes of just about every caliber as you destroy a futuristic city designed after the late 20th century that automatically rebuilds itself whenever you destroy it, and people respawn.  It would cost millions to make, and as such will never exist.  A body swap centered visual novel, however, that I can probably do by myself if I hire an artist.  Or I could just use Eroge sprites like Student Transfer or Press Switch.  Both of which I’ll review come their next build. Continue reading