Mark of the Ninja is the last game I played on my Xbox 360 before I put it away for the foreseeable future. Not this version, I bought this after I let the console stay dormant for two months before getting a free copy in a Humble Bundle. Which means I own three versions of this game, something I can’t say about anything aside from the first three Sonic games, which I actually own about four copies of… Damn, I didn’t even realize that until just now! Okay, okay, let’s talk about them Ninjasks named Mark.
So, you are launching the first original title in your flagship franchise on a highly successful platform, naming it a sequel and successor to one of the most beloved games of all time, and try to reinvent the series at the same time… All in a little over two years worth of development… What could possibly go wrong? Well, plenty to be quite honest. In fact, I was underwhelmed when the title was revealed, in part due to the art style utilized by the game, and in part due to how it looked a bit like Nintendo was pulling a bit of a fast one with a not super polished final product.
There comes a time when games are long, have problems that become apparent early in playing them, and feel like a time sink that will amount to the same conclusion, more or less. Jade Empire is one of those titles, and as I’ve hit 13 hours in the game and chapter three out of five, I no longer wish to continue, and feel as if I have a good amount of things to say about the oft forgotten Bioware title. As part of a new segment that will hopefully survive through my very spur of the moment decision making, called Partway Reviews. In which I review a game after getting to the point where I no longer wish to continue playing it, but still feel like saying things. Continue reading
The fate of tiny games seems to be two parts due to whether or not you can assemble a decent amount of health with a marketing budget about as small as it can be to afford a booth at Pax, and if you can get critics to call your game an eight or higher. Especially when you have jerks like me who says, “I’ll give you five dollars for a year’s work… sucker!” Which I just did with a not-quite indie game, Brothers: A Tale of Two Sons. Continue reading
It’s funny that some of the best games in one of the best months for this industry in quite some time are not for the heavily hyped Gen8 machines. With the 3DS, Vita, and Wii U all having one spectacular title to swing around like a sixteen inch penis. As if there were any real reason to not adopt boxes that may have a few good games like Resolution-gun, Fort-za 5, and the Bread Rising part three. Not that I will get either until 2016, as the Wii U will remain cheap and Vita will grow an even more keen library as the memory cards finally stop being moronically expensive. Seriously, a 32GB card is more than my 1TB backup hard drive.
Do I want to begin this review with a spiel about how some indie games blow up while others are eternally a mystery to people across the universe? Or perhaps how easy it is to get behind on the list of games that arise from the ether? Maybe mentioning how random my collection of games is becoming so that I have nearly 100 games on Steam, mostly due to Humble Bundles? Nope, I’d rather just start about talking about the Bass-tion abyss.
Tomorrow, assuming this is being read on the seventeenth, is my Birthday! Meaning that I’m going to be nineteen… okay! Yes, I’ve finally reached the point where my age going up means little to nothing, as there are no major benefits that I can receive until I am a bitter old man who throws bread crumbs at children because he’s bored and it was a Thursday. Yep, college, job, house, and then I’m basically done for life, with this blog being the best thing I’ve ever done with it… along with a couple crappy ebooks nobody will read. After all, the odds of me getting married are like finding a shiny Pokemon in a speed run. That, and being in a room filled with children just the other day and being annoyed at their appearance sums up my thoughts on them pretty well. Continue reading